Games (RSS)

I play them a lot, and think about them more than I pprobably ought to.

But mummy it's not just a silly game you just don't get it

Like Cuppycake, I sometimes read Tobold's blog, and find it interesting from time to time.  But his recent post attacking Richard Bartle was awful, awful stuff that revealed a mixtue of intellectual shallowness and vapid foolishness that I found it hard to comprehend.

Tobold - and here we shouldn't put too fine a point on things - spends thousands of hours every year pressing keys in order to make a graphical representation of an imaginary person make numbers float above the heads of graphical representations of imaginary monsters.  Sometimes, a number increases in the top left of his screen, which in turn makes the numbers above his little person's head increase slightly when the imaginary monster does things, while also scaling up the numbers above the imaginary monster's head when he pretends to swing his imaginary sword.

Now a lot of us have played that sort of game, and enjoyed it greatly.  Some of us like to talk at length about whether the goal of making numbers bigger at the cost of thousands of hours every year is a valuable or worthwhile one.  Some of us are even excited by the technology and advances involved.  Many of us are aware of the history of the genre, can accept criticisms of it thoughtfully.  Some of us even address whether devoting too many hours to a pleasurable but unproductive pastime is truly worthwhile, especially after a certain point of discovery, learning and exploration has passed.

Dr Bartle helped invent the genre of multiplayer online gaming.  He didn't create it, but he advanced it, shaped it, dramatically redefined it and has helped to explain and advance it ever since.  He is a cantankerous, provocative, opinionated but nevertheless authoratitive, insightful and important writer in the field, who, far from resting on his laurels, continues to teach, advise and comment in the field.

In a recent interview, Dr Bartle made a number of points, some clearly deliberately hyperbolic.  None were as excruciatingly, horribly ignorant as Tobold's opening line: "Richard Bartle is the co-author of MUD, one of the ancestors of modern MMORPGs. But as he failed to patent any of the inventions he did while creating it, all he got was a Wikipedia entry."  Perhaps Tobold actually believes this to be true, but I thought I recognised a different pattern of behaviour.

Dr Bartle, as even Tobold is surely aware, is an authority figure in the genre.  Tobold was back in the position of being a little kid, being told by someone in authority that he was wasting his time with something silly. Tobold must certainly know that he is throwing away so much of his life through the unbalanced pursuit of a single pastime that he describes.  It seems he is rather sensitive to being told so.  In the time that he spends in MMOs every year he could study for another degree.  He could read every book in the classical canon, and take time to study each.  He could learn to play a musical instrument, or give time to voluntary causes.  I have no doubt that he has an argument as to why his frankly obsessive pursuits are normal and justifiable, and indeed I imagine that he is deeply in denial as to their extent.  But his blog is lengthy and voluble evidence to the contrary.  And when it is pointed out, he reacts as he did in his own comments and posts: furiously.

In a comedic note, Tobold even commented that he thought Bartle was anonymously trolling Tobold's comments pages, sock-puppetting to defend himself.  I wonder if Bartle was even aware that Tobold had mentioned him.  I seriously doubt that he was losing any sleep over it, and am absolutely certain that any responses would be signed: this is an old usenet and listserv warrior, after all.

Anyway, i am getting too worked up about this.  Tobold, as I said in his comments, is a diarist: he spends his leisure time in computer games and then writes about what he did.  His forays into thinking about the nature and characteristics of those games (as opposed to complaining about the surface impact of features) are occasional and unoriginal: they are on the level of a regular bus traveller suggesting better placement of the ashtrays or a sliding step from which to alight.  For him to dismiss and mock someone who helped give him the games in which he spends all the time he can is as ungracious as it is ungrateful, and his criticisms of an interview - one which was undoubtedly given while aware of the responses of the dedicated fanbois - are at best facile.

The funny thing is, by writing his piece, Tobold yet again proved the relevance and importance of his target.

Dungeons and Dragons Insider: Greed and Missed Chances

There has been a fair bit of coverage, recently, of Wizards of the Coast's launch of the 4th Edition of the Dungeons and Dragons game. I've already had the chance to play my first couple of sessions of it, and the game itself is an imaginative reinvention of the old warhorse. It takes the existing mechanics of the third edition, but builds a smoother, faster, more varied (and more reusable) range of actions upon that mechanic.

The influence of MMOs from the last few years is particularly obvious, with "cooldown" timers on the re-use of actions (from every round to once a day), vastly more frequent use of spells, and language directly borrowed from the online genre: classes are defined as "tanks", "dps", "healer" and so on.

Clearly (and wisely), WotC have looked at the success of Blizzard's World of Warcraft game, and have asked themselves a few questions. One was probably "what are they doing right that has got people pretending to be swordsmen and sorceresses? Another was "how do we get us some of that there cash mountain?"

I think that the redesign has worked, and is as likely as anything at this stage to claw back some of the pen'n'paper market which - after boosts following the launches of Vampire: The Masquerade in the early 90s and D&D 3rd Edition earlier in this decade - has shrunk somewhat.

However, WotC had a further ace up their sleeve: a real humdinger of a feature which signalled a desire to step right into the online marketplace, and one which had substantial potential for revenue growth. And, so far, they are blowing it.

WotC, you see, announced that fourth edition would come with a ragne of online tools to enhance and facilitate gaeplay. Some of these were online versions of rulebooks, magazines, source material and so on. Fair enough, but it's been done. After all, anyone with access to the alt.binaries.ebooks newsgroup can (illegally) download versions of the entirety of the D&D canon, right back to the early 1970s, and for free. The 4th Edition rulebooks were there from before launch and, having already pre-ordered them myself, I felt little compunction about nabbing a sbeak preview for myself.

No, the exciting bit was the virtual gaming table: a suite of tools including "three-dimensional" representations of the players and their opponents, depicted as miniatures and in a rendered version of the environment that the DM had prepared in advance. So you and your friends, who used to play in university, could get together again for some games, using built in voice tools, dice-rolling and online games table to play, despite the fact that you're now living hundreds of miles apart. There was a real buzz after this announcement was made: people were talking about "getting the old gang together for one more job."

So how are WotC blowing it? Well, it's a heady mixture of greed and inexperience.

First off was the pricing. While looking at the online games space, Wizards of the Coast had clearly said to themselves "people pay fifteen bucks a month to play these?" and then gone on to multiply fifteen dollars by a substantial proportion of their millions of players and got the answer "money hats". They seem to have been surprised when they announced their price to their anticipatory playerbase and got the answers "lawl", "wtf?" and "nope". Only louder, and massive length and multiplied by thousands.

The fact is that if I pay fifteen dollars to Blizzard (which I do not) to play World of Warcraft then I get a fully rounded, tested world, with literally hundreds of man-years' worth of content built in already. My fifteen bucks a month to WotC gets me a toolkit to create that content: the right to use their toolkit for a month to do the work myself, and which I will then have to continue to pay for in order to access in future.

Worse than that, the money just allows me as the Dungeon Master to create the stuff. If my group wish to play in the worlds I create then each of them will also have to shell out their own fifteen dollars per month. So the six of us will be paying seventy-five dollars a month, on top of the initial few hundred dollars' worth of investment in the rulebooks, just to use these tools.

And that's not the end of it. If you want to use additional features, such as more digital "miniatures" for the game table, it seems you'll be making smaller, additional payments to unlock each of those. WotC have made the mistake that SOE made, of trying to use micropayment and monthly payment models in the same game space, which leaves people asking "why do I pay for this when I already paid for it?"

Forget the fact that the dollar's parity with the potato on the world currency exchanges makes fifteen dollars cost about as much as a glossy magazine or a couple of video rentals. Forget the fact that what is being offered might actually be pretty fair value: these prices will not work. This is a hobby populated mainly by the young, the impecunious and the penurous. It is also a hobby where the payment model has been, largely, one of paying once for the book and being able to play for free after that, with additional sources also representing occasional investments of capital, not income. Just as Microsoft have failed to convert the consumer market to rental models, so will Wizards of the Coast unless they cut the price massively.

If Wizards want to succeed, they have to accept that they need to charge a minimal subscription of a few dollars a month at the very most: this in itself will be unpopular, but if it is low enough it will be swallowed as a service charge if the tools are good enough. Then, additional features should be capable of being cherry-picked by those that want them: a range of a dozen digital miniatures for two dollars; an online version of a module for nine dollars (but only three or so bucks if the paper version is bought). Get people using this and, before long, they will begin to use the service for additional features: buy in a proper miniatures wargame then use the virtual board and purchasable miniatures to build long-term revenue: here, gamers will still save money and time over buying lead minis, and will more easily find opponents.

The second problem for Wizards is that they dropped the ball in development. The tools were not ready for the launch of the game. Worse, they are still months away from being ready. It was utterly predictable that they would mess up like this, by underestimating the effort and cost of working in the commercial, online marketplace, but they did it nonetheless. They disappointed their customers, misled them with a fairly weasely announcement that nobody understood (but let them say that they had not lied about the service's availability at launch).

If WotC don't sieze the market then the open source community will. I suspect (and kinda hope) that they will, anyway: after all, primitive versions already exist, as with OpenRPG or Neverwinter Nights. In fact, I'd bet a chunk of cash that, by this time next year, I will be able to use free, open software to design a dungeon, place traps and miniatures, then allow my players to connect online and play through it with me as GM. Then WotC will have a real struggle to even charge for access, let alone to regain the initiative in a market they should dominate.

Eve Online - Am I Getting My Wish?

Like a good (occasional) PvP gang leader searching for an edge, I ordered the Eve Maps product a couple of weeks ago.  Upon enquiring as to why I had had no delivery, I received an email, part of which said:

"..due to the release of The Empyrean Age expansion in a few months, there will be new content added to the game, and we want to ensure the first edition of EVE Maps will be as up to date as possible. The delay will be no more than two to three weeks. CCP has released the data for this new content to us, and we are frantically updating to ensure you are ahead of the game."

Will this new content be new regions?  A radical new game mechanic that makes a noticeable difference to the maps (possibly involving some version of the touted change to asteroid belts spawning and despawning rather than being in static locations)?  Or just a rebalancing aimed at reducing lag, with further shuffling-about of belts, agents or stations?

With the titular reference to the Empyrean Age - an upcoming expansion whose theme may be factional warfare - my guess is that it will be a combination of the asteroid change with enhanced factional sovereignty attributes.  The expansion is tied in with a book of the same title, by Tony Gonzales.  Given the average quality of MMO tie-in product, I shudder to think.

Edit: On the upside there will, indeed, be new regions.  On the downside they will not be 0.0 space.  This can be gleaned from the CCP responses to Mynas Atoch's thread here.  If this ties in with loooong-promised alterations to lowsec to provide a point in going there then this will be some compensation.  Otherwise, it will do little to solve the over-crowding issues of 0.0, since almost nobody goes to lowsec or the majority of highsec systems anyway, except when travelling elsewhere.

Also noticeable in that thread is the extent to which Bob and their alts use an atack strategy try to divert attention from yet another example of special treatment (sensitive here since Bob moved to their current home region, Delve, a short time before it became public knowledge that the region was to be substantially improved, but after senior Bob members had been informed of the changes).

 

While goonfleet.com burns...

... we run ops from the official Eve-O forums.

For those who are interested, this is a real operations post by the Mittani, and it is proceeding exactly as it would normally on the goonfleet com forums, when they haven't been down for a day or so: people saying what they'll bring, arguments about who's FCing, insults about Dungar...  So here is your chance to see what only goons and hundreds of spies normally see: the chaos which is somehow conquering the game's once-greatest power.

It also says something that we can happily run our POS-shotting ops against BoB from the public Eve-O forums with no concern for the consequences.

Update:  For those that care, this was, indeed, a very real op that we set up entirely using the public forums.  Since all our web services were down, we then ran it using the teamspeak server of our hapless enemies, RISE.  It went very well, and pretty much assured us of a couple more station systems..  I'm making a note here: "Complete success".  It's hard to overstate my satisfaction.

We Are The Plague That You Engineered...

OK, the Bob video was very good, but was limited its essentially recycled nature: the CGI work was borrowed from CCP and the voiceover was largely stolen from The Empire Strikes Back.

A Goonfleet member has come up with something in response.  Something dark, atmospheric, with the lightness of the simulated female voice contrasted with its artificiality and alien nature: an example of the uncanny valley in voice reproduction giving an intentionally disturbing edge to what is said.

"Now this is not the end..."

"...It is not even the beginning of the end. But it is, perhaps, the end of the beginning."

I have various things about which I need to post, soon.  Things unrelated to Eve.  But this one will be quick and easy, as well as satisfying a few of those who I see hit the site with Eve-related searches, fifty or so times a day.

A little over a year ago, Goonfleet was being bullied out of the game by Band of Brothers, the most arrogant, hated, yet also largest and most powerful force in the game.  We were a rabble of insignificant newbies, and they had characters dating back to the beginning of the game in 2003.  They told us that we were finished.  They posted on the forums that we would never be allowed to build up again, and that they would hunt us down and grief us out of the game if we ever attempted to do so.  Only an invitation by the Russians of Red Alliance saved us from destruction and collapse.

In the spring, Bob looked to be delivering on their promises.  Skilfully making use of weaknesses in the game mechanics, particularly with their supercapitals, they had pushed us back to the borders of our last holdings.  Our founder and leader, unwilling to be associated with defeat, had distanced himself from us, and his replacement was in a role he was ill-suited for.

Then, everything changed.  A new leader emerged (All hail Sesfan.  Sesfan is #1).  As Bob attacked towards the Detorid region, key fleet commanders, especially Suas and his Spec Ops team, ground out a skillful delaying action in Tenerifis, while preparing a counter-strike towards the key 9-9 system.  The period is a blur of horrendously late nights, and I forget the order of things, but BoB, at the moment of their final attack, found themselves caught off balance when we atacked behind their front-lines, our recon teams having noticed the first signs of logistic over-stretch in their tower dispositions.  They recoiled, lost momentum, then gathered themselves for yet more attacks.  It was the perfect moment for our destruction of their flagship supercapital, "Darwin's Contraption", a move which signalled the end of their period of invulnerability, and forced them to fight us in fleet actions instead.

Then, in 9-9, we broke their siege in a series of long, hard fights which culminated in the destruction of their battle-fleet in an action on the 46-DP gate by a Goonfleet force of equal numbers, without significant allied support.  With that victory, Tolon broke their morale.  Bob and their allies were never seriously to attack the 9-9 system again.  The path into Omist and western Tenerifis was open.  Now we would be tested on the offensive.

Months of hard battle later, we have slowly, inexorably pushed westwards.  Bob resisted hard, and they threw their vassal alliances in the way in numerous attempts to stall us, but they face the difficulty that Goonfleet has internalised the memory of Bob's arrogance and griefing.  Even newbies are quickly indoctrinated.  The term indoctrinated is apt, since the Mittani, head of the Goonfleet Intelligence Agency, openly admits to being informed by the work of Goebbels and of the Soviet propogandists.  The result is a willingness to face endless hours and days of intensely boring siege warfare, or long weeks of cloaked trade interdiction in enemy rear areas by Black Ops, all in the knowledge that it makes our loathed enemies so unhappy, and so shatters their will to continue, that hundreds have given up and left the game entirely.  These people were arrogant bullies, and now they hate being beaten in battle after battle and siege after siege by the people they despise as jumped-up parvenus.

Faced with a renewed war on their northern front against IAC and AAA, Bob decided to attempt a version of the Schlieffen plan: withdraw all but holding forces from the south in order to amass overwhelming force in the north, together with their key ally and vassal, the Mercenary Coalition, in an attempt to knock the IAAAC out of the war.  MC presented this plan, the "Steamroller", and demanded that Bob stick to it.  We kept pricking at Bob's pride by repeatedly attacking their southern allies, destroying each in turn, and sure enough, Bob would come south each time, exhausting their capital pilots and logistics fleets with hours of travelling, while leaving the northern front exposed.  MC lost their own, newly launched, flagship titan, partially as a result of this, and demanded that Bob refocus on the north.

We again provoked a response by Bob, who fell for it, and MC accounced the end of their contract and withdrew, doubtless to prepare for defence alongside Bob unless our diplomats can come up with a fairly spectacular coup.  Bob's offensive in Catch vs IAC and AAA stalled again, then they began to be driven back there also, being saved from a humiliating reversal only by unexpected server downtime.

Finally, their southern pet alliances began to dissolve in the face of our relentless advance: Red Moon Federation, Southern Coalition, Digital Renegades, even Rise with their fortress systems and constellation sovereignty fell in the Feythabolis.  In the north, Bob's installed tenants were wiped from the map in a matter of weeks by a rejuvenated "Old North" coalition and their unaligned neighbours, the dangerous Triumvirate.  Bob, short of cash and facing months more of morale-crushing defeats on three fronts now, saw one of their most capable allies - M.Pire - scornfully refuse their clumsy attempts to extort money for them having first abandoned them.

At the same time, having clearly hoped for a new Miracle of Brandenburg, like that which saved Frederick the Great and shattered the coalition of his enemies, Bob has had to face the fact that, even though our fleets are often supported by those of our French and Russian allies, our diplomats are superb at holding together disparate groupings while terrifying those in our path.  At the same time, our strategic Black Ops force has proved able to shut down entire regions, denying them and their resources to the enemy and forcing him to huddle in his stations.

So now they have released this video, which I have to say is very well done.  A clear attempt at a new propaganda approach, they have discarded the arrogant approach and are portraying themselves as the underdogs, taking care to seem gracious in their acceptance of defeat.  Even then, we are referred to as "thugs": a nomenclature we might be happy with but which is clearly aimed at those outside our coalition.  It is well produced, but there are gaffes: MC are portrayed as falling back in defeat under Bob's orders, where in fact they withdrew undefeated and in a state of high dudgeon.  We are shown not, not defeating fleets, but rather destroying towers, maintaining Bob's myth of fleet superiority (prove again and again to be untrue when lag is not there to save them).

Bob are withdrawing from three of their remaining six systems.  This adds to their having been expelled from four or five more.  They probably hope we will rush to attack their home systems, become over-stretched and overbalanced, and be driven back in a morale boost for them.  Perhaps they hope to drive us back as we did them.  I imagine that we will, instead, inexorably and careful erect infrastructure and staging posts on our way to besiege them, taking time to populate local markets while sending our most skilled Black Ops and Pandemic Legion pilots to harass and dismay the refugee camp of allies which makes up their home systems now.  Their plan is a terrible one, which yields rich areas of easy targets in a game where that is the most attractive resource available.  Already, pirate organisations are pushing south from Fountain to exploit them.

MMOs and Morning Storytime Hour

One of the great things about flying with Goonfleet is not having to work in the mornings.

By which I mean that I get into work, fire up the pc, and get to read compelling stories authored collaboratively by scores of people on the GF forums.

Of course, there is rarely a single, cohesive post anywhere that tells the story of what has happened.  You can cheat, and skip to the end of whatever ALL CAPITALS IMPORTANT FLEET OP thread has grown to 10 pages and 500 posts overnight, but even that will only give an insight into the mood at the thread's conclusion.  Actually deciphering what happened is a different matter: forum threads, especially those which grow so rapidly, see substantial assumptions about contextual knowledge made by those who are collaborating in the events described in real time.

So the story has to be read start to finish, from page one, skimming the brief flame-wars and nerd-rage between acrimonious neighbours and browsing past the detours and cul-de-sacs of off-topic diversions.  The narrative is built jointly, rarely more than a paragraph at a time, by those participating in the events, and this happens in real-time. Some posts are aimed at fellow participants.  Some posts are aimed at observers: the "at work crew", most often, furiously F5ing as they read and begging for updates when the postrate slows.  Occasionally, most often in a moment of extreme triumph, a post will be explicitly aimed at the other: those spies who read our forums to report to their masters amongst our enemies. The result is a curious mixture of description and conversation

Like any historical record made up of primary sources, care needs to be taken when reading the narrative.  Much of what is written is speculative or precipitate, and turns out to be incorrect.  Some authors are notably trustworthy; some are notoriously not so.  Some people are not there, but are repeating as fact what they have misunderstood from participants.  This is goonfleet, so some will be downright lying for comedic value, and the wording of those trolls- which would seem indistinguishable from actual, factual claims to the inexperienced reader - are the keys to knowing they are intended humourously: at least three times last night posters claimed that the enemy leader Shrike was tackled in his titan (an uber-boat that we kill when bored).  Each of these reports was clearly intended to give the message "you should get here quickly" while not intending to convey the meaning "Shrike is actually tackled".

The overall shape and mood of the story is the primary indicator of current success or failure, shaped by occasional, blessed reports from high-value posters.  Then, sometimes, will come silence.

If you notice that posts suddenly stop for half an hour or more, then something big is happening.  Usually, it means something big and good is happening.  If we are getting slaughtered, some people will usually not reinforce their failure, but will come to the boards to say "welp".  If something wonderful happens, then even those who die jump back into ships and get right back out there, and don't have time to post about what happens.  This happened last night at about 12:50 GMT, and I read on eagerly, quickly reaching the mass ululations of delight posted an hour later as we discussed our victory.  Note that I say "we": these tales build our group identity.  It is the "we" of Goonfleet who killed Shrike, defended Detorid, cleansed 9-9, reclaimed Tenerifis and are siezing Omist and Feythabolis, even if no single Goon was there for all of these acts.  It is not surprising that one of the posts on the GF site is an adaption of Beowulf: stories and history make up a lot of the alliance wiki, and what better than the epic tradition?

NOW Sesfan Qu'Lah bode in the system of the Goons,
leader beloved, and long he ruled
in fame with all goonfolk, since his father had gone
away from the world, till awoke an heir,
haughty Remedial, who held through life,
sage and sturdy, the Goons glad.

IMPORTANT ADDENDUM THING

You may think I am exaggerating when I say that some GF posters are unreliable or hard to read.  Perhaps you think that you've read enough forums to be able to effortlessly discard the chaff.  Well, allow me to quote Arghy, who it so happens is the single best poster in Goonfleet.  Imagine you are trying to piece together an engagement and you come across this, without even a hint of a clue what provoked it:

Hate to tell you this man BUT DINOSAURS ARE FAKE!! well not really but i do f***ing hate the idiots who speculate any further then 10000 years then say i cant make up my own story when its got just as much proof(guess who dident get along with the dino man at the museum?). I love f***ing with guys who believe science is an absolute haha shoulda seen how flustered i had this astronomer, he f***ing strongly believed that blackholes exsisted when i told him they dident because we have never seen one beyond some darkspot on a blurry camera.
How about the guys who think they know how big the universe is? HAHAHA man what the f*** is at the edge of it dude? you cant even f***ing FATHOM THE DIAMETERS YOUR TALKING ABOUT SHUT YOUR PIE HOLE MR PROFESSOR! I can tell you how old the earth is because i measured the radiation released from this thing! what did the radiation thing come from? what?! thats not important!

I suspect that you see what I mean a bit better, now?

Dungeons and Dragons Fourth Edition

OK, I've held off on writing about the newly announced Dungeons and Dragons Fourth Edition for as long as I can.  I can't help it: I'm interested in this and that's that.  As Nate would have it, this post is suitably captioned, and you non-gamers whould consider yourselves waved-off.

Pen and Paper games companies have had a bad time of it, recently.  The hobby as a whole, aftet the great growth of the 70s and early 80s, has tailed off greatly in recent years.  There have been a couple of rennaissances in the last fifteen years: the launch of White Wolf's Vampire line added a lot of new people to the hobby, and then the launch of D&D 3rd Edition brought a lot of the older players back to the game, as well as prompting a spurt of growth in the industry itself through the D20 "open" ruleset.

But P'n'P gaming faces a challenge to its existence which is drawn from its very nature: it is pen and paper in a digital age.

Computers offer many of the elements that the pen and paper hobby lacks.  The computer provides a GM and opponents (or partners) who will always be there on time when you want to play.  And many of us now play Massively Multiplayer Online games in order to achieve the social aspect which single-player games lack.  The adventures are richly detailed and narrative structure is, at least, better than that which some GMs come up with.

Add to this the changing demographic of the core, veteran customers: we have plenty of cash but are encumbered with many other demands on what leisure time we have.  Wizards of the Coast can no longer afford to sell simply to a shrinking, school-and-college-based, cash-constrained market.

So they have decided to focus far more in this upcoming version on an attempt to incorporate online tools.  You can see a demonstration of some of these in this video on youtube.  View the linked videos in youtube's side-panel to see more detail.  At first, I was very dubious.  WotC have tried, before, to incorporate digital tools, rulebooks and products into the D&D line, and the results have been less than stellar.

However, at least the ideas are right here.  The target marketplace for which WotC are aiming are time-constrained and not many potential players know the three or four others within a reasonable travelling distance with whom to play.  So Wizards have decided to offer a virtual tabletop, so that distant groups - the college buddies who now live hundreds of miles apart, perhaps - can play online.  Some tools to do this have been available for years - IRC clients, messageboards, dice-rolling tools and more - but Wizards (as seen in the youtube link) are offering a 3D, graphical version more in-tune with the expectations of modern media consumers.

The service is to be a subscription one, priced competitively ("it'll cost more than a cup of coffee but less than an MMO" according to WotC's Bill Slaviscek).  While subscription services do present a mental barrier to many people, providing that the service is technically successful, I suspect that they will find themselves with decent MMO subscription numbers of 20k: if the other tools succeed then, given the add-ins like online subscriptions to both the flagship D&D magazines, I wouldn't be surprised if that grows five-fold over time.

Given the major time constraints mentioned before, help in speeding up preparation will be a big draw.  If I can more quickly build an adventure for my ongoing, 20-year-old campaign using the online monster generation and book-keeping tools then I will undoubtedly do so, even without using the virtual tabletop.  If the latter is comparably quick then I'll find a use for my 44" TV, instead of scrap paper for cack-handed on-the-fly mapping!

Long-distance gaming, done right, really has immense potential.  Going back to the networking issues mentioned above, I know a lot of gamers.  But I only know half a dozen or so who can make it to my house in Edinburgh every week on a Monday evening.  That is the fundamental chokepoint on growing the hobby: the network effect.

There are caveats.  When Neverwinter Nights was released a few years ago for the PC (not the earlier online version) there was a rush of enthusiasm from a great many people for the idea of running their friends through adventures in exactly the same manner as is portrayed in the Virtual Tabletop video.  In the end, virtually every attempt seems to have ended in failure.  The effort required was huge and the learning curve too steep for the average GM, who does not tend to dabble in scripting encounters or trying out virtual world software.  The minimalist approach will be best: draw a quick map (or, even better, seed a random one with style and size) and drop in some encounters, then  off you go.  The ability to fudge on the fly when the GM realises that he has grossly miscalculated an encounter's difficulty will also be important.

There are, as well, issues with the sort of conferencing experience that the virtual tabletop represents, and I experience those in the distance-conferencing that we do in my work.  It is important, in a performance medium like collaborative gaming, to get feedback from the audience.  Each player (particularly, but not exclusively, the referee or "dungeon master") is effectively playing to an audience of each of the other gamer in a group.  To perform without any feedback at all is not an easy skill.  Ideally, I would want video thumbnails of each of the other participants in a corner of my screen, but that level of penetration of video-conferencing is several years away, yet.

Anyway, this looks fun.  I worry that it may be a couple of years early, measured against the advance of both technology and consumer attitudes, but i doubt if those two years of delay were available.  The potential upside is huge, both for Wizards and for the gamer.  Just what the effect on the rest of the gaming industry will be is more questionable.  White Wolf have CCP's online expertise o back them up.  There is not another company in the entire nidustry who have the capital or the expertise to provide anything similar.  Trickledown, or rising tides floating all boats, may work as it did with D&D 3rd Edition.  But the key result of a successful implementation would be enhanced market dominance for the industry leaders, and a solid lock on that dominance caused by greatly increased barriers to entry.

The Beginning of the End

In a choice laden with all sorts of portent-type things, Stahlregen has picked Nine Inch Nails' "The Beginning of the End" (remixed by BSG) as the music for the new, too-short Goonfleet recruitment video.

In other Eve news that interests nobody but me, our enemies have lost 2 motherships in 24 hours.  The less of a very real 10 grand's worth of imaginary internet spaceships would be striking enough.  That one of them was probably bought partly with the embezzled ("borrowed") funds of ISS, whose head was flying it and who gathered the funds in an IPO from investors makes it all the sweeter.  When shareholders recently raised issues of trust, of inappropriate lending and of unwise investment strategies with him, he suggested that they ask for their money back from us in Goonfleet.  The wise ISS investor is already cashing out.

CCP Appoint a Lead Economist

Some things CCP do very well.  They sometimes might be shifty on the ethics side, but when it comes to world design, they're really awfully smart at times.

Their latest move is to hire a lead economist (as in leading, not as in the dense metal denoted by the letters Pb on the periodic table).  I'm impressed that they've gone for someone with a degree of academic achievement behind him, rather than picking up someone working on a doctorate in the field. He blogs about his appointment on their site, but his key roles seem to be to gather and disseminate economic information to the player-base and to CCP, and to interface with academics who are interested in research into the Eve economic model.

Eve has a wonderfully complex economy: many MMOs, while fascinating for researchers, are fairly simple in terms of the economic tools and options available.  Eve has thousands of complex and discrete regional markets, with a large range of in- and out-of-character skills needed to successfully trade on them.  There are a huge array of tradable products, from commodities to ships and fittings.  Substantial market analysis is already offered in-game, and I use that, myself, to decide what to trade in: I have no intention of publishing the secrets that make me sufficient profit in a few days to never have to rat or run missions or mine like most players do (and, should I wish, to play the game itself for free), but suffice to say that the figures I need on trading volumes, spread, trends, market liquidity and more are all available to me, while my character has trained skills that cut transaction costs and brokerage charges dramatically, allowing me to trade fine margins profitably.

Use of (Video) Weapons - Goonfleet

While I'm on the subject of Goonfleet videos, it's interesting to watch the changes in their style and composition.

If you look at a Goonfleet recruitment video from a year ago, it is mainly advertising the game.  The theme is pretty much how shiny Eve-Online is, with lots of pictures of ships, stars and the like.  Production values are not brilliant, and framing in particular tends to be too centred on one ship in space, with the camera rotating around it on one axis.

Gatecamp

One theme that has already started is Goonfleet's eschatological approach to Eve: our presentation of ourselves as a revolutionary force, sometimes destructive, sometimes cleansing.  The use of Johnny Cash's gospel song "When The Man Comes Around", with vivid imagery of the end times, is picked to reinforce this.  Each video continues this theme, whether through snippets and samples of Dr Strangelove, or imagery of thermonuclear explosions.

Join Goonfleet

Move on six months and production values are massively enhanced.  The humour has developed, the digital editing is worlds away from the original.  And as an aside, the size of the ships has got a lot bigger, as Goonfleet pilots get more experienced and richer.  For all the obscurity of the narrative to an outsider, there is a story here: Goonfleet has helped take down the faux-neutral mercantile empire of ISS, who had placed an IPO and invested a fortune in a grand, money-making scheme, discussed by Nate Combs on Terra Nova at the time.  There is an increasing tendency to intermix existing film stock with Eve footage, to use shakeycam and better use of close-ups and off-center placement.  The March video ("Galaxy in Flames") continues, once more, the developing trend of using industrial or darkwave music, imagery of nukes, and increasingly impressive camerawork (look, for instance, at the zoom out at around the 2:20 mark).

Another, fairly unique use of video by Goonfleet is for training videos.  Goonfleet looks after new pilots in a way that almost nobody else does.  Many corporations give their newbies a helping hand, so long as somebody notices their arrival.  But this tends to be done on an ad-hoc basis.  Goonfleet has directors in charge of assiging one of our volunteer mentors to each Newbee [sic], to help them through the difficult first weeks.  They are given free ships and equipment from hangars set aside for the purpose, and assigned to a squad of pilots, rather than simply being one of the four thousand people in the swarm.   I Wish... A pilot who mentions that they are new will be vilified and scorned in chat, accused of being a pubbie spy, and told to get out.  But so long as they laugh and join in, then they will find themselves with donations pouring in from their new squad members: more money than most new pilots will see in months, freely donated.  And almost all do pass this hazing, since the culture of Goonfleet is so cohesive: you need to already be a Something Awful board member with a longish posting history, so applicants are self-selecting to fit in with the overarching ethos of the swarm.

Goonfleet has for some time declared that they want to make 0.0 (high risk, high gain) space available to more pilots rather than the Bob-sponsored elite, and even experimented with the Goon Free Trade Zone as a way of doing this.  The South-Eastern Goonfleet Co-Prosperity Sphere...

Anyway, one upshot of this aim, combined with our support of our own new pilots, is that Goonfleet makes publically available some of our training videos intended for new pilots.  There are few better ways for newbies to pick up the skills described, be  they 0.0 mining, tackling, fleet operations and more (look at the related videos on the right in youtube to see more from Goonfleet Educational Services).

Finally, individual pilots post "fraps" (video captures) of fights and kills on an ad-hoc basis.  To see a single Goonswarm member (James315) slaughtering dozens of Bob members, there is this, "Kill Bobby".  Relatively technically unskilled but well-scripted (if sloooow on the textual passages) use of video for pure, propagandistic narrative.

Bob Titan Down: The Videos

I notice that I've had about five and a bit thousand hits on the destruction of the Bob Titan in Eve Online, just thanks to an atmospheric, but rather lmiited teamspeak recording.

Raising the flag

So, pandering to our MTV-jump-cut-video age, here are some film versions of the same event.

Easiest to access is the YouTube version of Stahlregen's film of the event, which has predictably limited resolution, but a rather nice industrial soundtrack including some Trent Reznor later on, just for Dragon*.  You can find the youtube version here.

If you want a higher resolution version of the same thing, download it from Eve-Files.  This is the version you really want.  This shows off how pretty the game is.  Remember, when watching it, that those red and green and blue dots are all ships controlled by real people (there are a bunch of fighter drones out at smoe points, but those are set up differently on the player's overview), so this is a moderately big fleet action of over three hundred people..  And when the titan (the big, mushroom-headed thing) is surrounded by shimmering blue spheres, those are set up to prevent him getting away.

Rather less stylish, but probably more informative, is this youtube video, which has another version of the teamspeak soundtrack playing over it.  You can hear Sesfan, our glorious Fuhrer, controlling the fleet and calmly ordering the support fleet to scrub attackers off our vital interdictors (the tiny ships needed to hold the titan down while the capital fleet killed it).

-----

*NiN also turn up on whati think is otherwise one of the weaker GF recruitment videos.  Nice imagery, nice sound, not enough apocalypse.

Bob Titan Dies

Warning, very geeky, Eve-Only post.

Puppies

For those who have not read about Eve Online - or who have only read the ongoing trainwreck that is their internal improper conduct - "titans", as the name suggests, are the biggest ships in the game.  In-game, they are hundreds of times the size of battleships.  In meta-gaming terms, the hours they take, together with the expenditure in in-game currency (pricable at a pretty accurate exchange rate), makes them worth about fourteen or fifteen thousand dollars each, and means that they require the concentrated efforts of a large alliance in order to build.  Less than ten have ever been built, and none have ever been killed while finished building and being piloted.

Until now.

This morning, between about 7.30am and 7.45am GMT, the Band of Brothers alliance (closely associated with CCP, the game developers) lost the first ever titan to be blown up in action, when its pilot (very possibly BoB leader SirMolle at that point) got cocky, and entered combat without a sufficient support fleet.

Over the stargates we watch

The closing stages of the combat can be heard on this Teamspeak recording, which is taken from our private server that we use for fleet communications (compressed to shorten it from several minutes to a listenable length).  Most of the people you hear speaking there are fleet commanders and wing commanders: several hundred goons are also in the channel, but discipline is pretty good until the end.  Particularly impressive is that TS discipline is maintained until the primary is killed and his capsule is dispatched (which it is, almost certainly at yet more vast cost to the account-holder, due to the implants in his character's head).   Some explanation of the technical terms used include:

"He's going to cyno out" - he is going to have another character in another area open a "cyno gate", which is a sort of beacon that he can jump to almost immediately, thus rendering him safe.  This was a major concern.  Then Sesfan, our CEO and the finest FC in the game, asks for a cyno in order to jump in our terrifying Russian allies, Red Alliance.

"Bubble" - this is a sphere, several kilometres across, which prevents the target jumping away so long as he is caught within it.  The interdictors who launch such items are high priority targets (the first time I lost a ship, facing 20-to-1 odds, I made sure to cripple the attacking gang by taking out their interdictor), and dropping a bubble has to be done quickly before virtually inevitable destruction.

Quiet On Teamspeak

"if anybody steals that can, I will kill you" - The wreck dropped by the titan turned out to contain more than enough value for us to afford the single biggest item we need right now, a new outpost (space station).  This was a warning that if anyone ninja-looted it their ship would be blown up.  This would be a goony thing to do, and a goony reaction.

"zero armour", "he's into structure" etc... - Ships have shields.  Once those are gone, they have armour for protection.  Finally, the ship's own structure is ground down.

"recall your fighters" - Expensive, hard-hitting but relatively fragile swarms of attack drones.

"Shrike's pod is primary" - By now, the titan is about to die and Sesfan is focussingthe attackers on the capsule containing the pilot, which survives the initial explosion of a ship and can warp away very quickly.  It is often more valuable than the ship it is in (although not this time!)

"[various sounds as if from the abyss]" - This is what happens when an era of months of absolutely guaranteed losses at the hands of the huge developer mistakes which were BoB's invulnerable titans ends in a very large bang.

You can tell that this is very serious business because of the relative lack of profanity on a goon teamspeak channel.  Until the job is done, at any rate.

Chinese cut Pirates 3, Prove Superiority of Communism

The BBC website tells us that the Chinese censors cut enough of the third Pirates of the Carribean film to make the plot difficult to follow.

Chalk one up for communism.  I'd have gladly handed over the means of production to the glorious communes of the peasants and workers if the result had been less time watching that awful, awful movie.

Also, I wonder if the journalist had tried watching it in the unexpurgated version.  I very much doubt if he would have been struck by the brilliance and clarity of the plot which was thus revealed, even if he had drunk lots of coffee and slept through only a few scenes.  His confusion may, just may, have had something to do with the fact that no finished screenplay existed when filming started.  Just a thought.

While I'm on the subject, there is no excuse nor justification, in a certificate 12 movie, for starting with several minutes of grimly realistic mass executions and concentration-camp-like piles of bodies and shoes, culminating in the death by hanging not just of men and women, but of a small child.  The audience for a Pirates of the Carribean movie are not there to see Schindler's List.  Nor, come to that, is the film making the sort of commentary or statement that would justify such grotesque and explicit allusions to the holocaust.  It is, very simply, a plot device, albeit for a section of plot (and I use that word in its loosest possible sense) that was apparently discarded in editing, as it is referred to but once, and fleetingly.

And Another CCP Scandal Breaks!

You cannot make this stuff up.  One of CCP's community managers, a volunteer no less, forwarded (or allowed to be forwarded) huge numbers of logs of emails and petitions handled by the company to notorious French-Indonesian hacker Kugutsumen*, who gleefully posted them for a while on his site.  For long enough, at any rate, for a substantial percentage of the internet to download them.

Edit: here is a link to CCP's take on it.

There is no way that I am quoting substantial portions, hosting it or otherwise opening myself up to a CCP cease-and-desist letter (or worse).  But I know enough law (and have the letters to prove it) to be happy to repeat a few select snippets.

Real life identities are compromised.  Some of the most infamous individuals in the game should be justifiably horrified that ninety-thousand SA goons know their real-life names, where they work and so on.  One particularly reviled individual, DB Preacher, works a couple of blocks from my house.  Mr A., as we'll call him, will probably be upset to learn that he is as unpopular in work as in Eve (where he is a lead diplomat for Bob, a spectacular mis-match of abilties and career), and that his colleagues were delighted when he broke his leg playing footie recently.  He has every right to be embarrassed and angry at CCP and their incompetence in allowing someone like me to find this out.

We are allowed a glimpse into the relationship between CCP and senior Bob members like leader Sir Molle, a 40-year old heating and lighting engineer from Sweden.  Molle has eight warnings, and arguably should be permabanned by now.  Ironically, one is for publishing real-life names and phone numbers of opposing players, so he deserves what he got in these latest revalations.  The emails to and from him are a study in a company treating a serious, repeat offender with kid gloves.

Oh, and if you want some quality sci-fi, don't read Dark Shikari's ripping yarn.  It begins: "It was morning in Kladconia, a province of Rotor, the second planet of the Aksonian system."  It might not be the Isaac Asimov story it rips off, but give that lad a few years and he'll have his own, terrifying religion.  Hail Xenu!

There is strategic info on in-game alliances, too.  GF were interested to hear just how badly they had been beating the BoB pet-alliance Fix.  I liked the email from James Don (Fix Chairman), saying that they needed the loot from a complex in their territory fixed because they were "under immense pressure" and "really needed the income", quick.

Incompetent CCP idiots, keeping private info where it can be so easily compromised by an unpaid volunteer.  Bob and pets seem to be those most affected, though, so I doubt if they'll sue their pals at CCP (which they'd be quite entitled to do, under EU law at least). I guess the trouble with being down with the devs is that the devs take you down with them.

*As usual, no direct link to Kugutsumen's site, because he is teh l33t haxxor, logs IPs, and your computer probably isn't as secure as you think it is.  But it's not hard to find if you really want to.

CCP - Movement and Paralysis

It increasingly looks like Goonfleet may have managed to wring some concessions from CCP after all.  Obviously, they've been publicly defensive of their devs' right to rank highly in a certain player alliance, to play BF1942 with a small group of players and so on, but there are some cracks beginning to show.  The NY Times covered the GF protest, and reports that CCP are going to set up an elected, player-oversight committee.  The dynamics of what that can do will be important, particularly given the numbers involved.  Will it be one-account-one-vote, I wonder, working on a PR-list system?  Will they have any powers beyond being flown to Iceland and getting a powerpoint presentation and a nice tour of the offices?  I massively doubt it.  But to be fair to CCP, at least their PR seems to have improved.

I wonder if the large numbers of players who comprise Goonfleet, IAC and other such anti-CCP organisations might lead to some embarassingly outspoken appointments.  We, in Goonfleet are notoriously good at getting out the vote, after all.  Will terms of membership include highly restrictive gagging clauses?  How will CCP deal with a series of infuriated resignations carried out amidst claims of inadequate access?

The CCP individual who was at the heart of the inappropriate-contact-with-elite-players scandal, and who seems to have got one of the long-standing volunteers fired, has been defended by CCP.  Yet he has also had his character deleted or renamed, which at least points to the fact that he was seen as irretrievably tainted.  If only CCP would swallow their pride and spin what they are doing as confession-and reparation instead of trying to hush them up then they might actually salvage some goodwill.

An interesting aside from the NYT article is the continued assertion by the head of the Band of Brothers alliance (deeply implicated in most of the scandals to have been unearthed) that they intend to take over the entire game.  Allowing for a bit of tongue-in-cheek roleplaying, the fact is that this is a fair possibility in the long run.  It has happened in China, where the game seems to be suffering as a result: all of the player-conquerable systems have been controlled by a single alliance since early in the game (oh, those wacky Chinese and their one-party states).

As Timothy Burke pointed out in his comments on a previous posting, CCP seem not to have mechanisms in place to handle such a contingency.  Rather than having "natural" factors within the game fiction that limit the growth of an alliance, it seems to be the case that it becomes easier and easier to conquer as an alliance grows, so long as that growth is managed carefully.  Empires traditionally butt up against limits of control: the Roman Empire in the third century could conquer Mesopotamia, but not hold it; Syracuse was over-reach by the Athenians; the British were simply incapable of holding the American colonies and so on.  But with instantaneous communications and structural constraints such as logistics that are necessarily limited in their onerousness by the nature of the world-as-game, those limits do not seem to apply within Eve.

As Tim mentions, this is a real problem for MMOs in general, and for Eve in particular: it would be far from the first time that a player-vs-player conflict driven world has suffered due to the runaway dominance of one "side" once a tipping point is reached, whether this be in something as complex as Shadowbane or as simple as Travian.

In most MMOs, someone who thought that they perceived developer bias in favour of one player group could simply move to another server or "shard", and play where those individuals are not to be found.  Entrenched but fair dominance can be similarly, if temporarily, escaped.  This is not the case in Eve.  At least, not without a knowledge of Mandarin and a Chinese proxy server.   I know many ex-players who would immediately sign up for a clean start, and from years of experience with MMOs I am quite certain that this would be a huge success for CCP.  But CCP assert that this is simply not possible.

Thus, one of Eve's proudest boasts and biggest selling points - the single, unsharded world (sotto voce: for all those not speaking moon-languages) - risks becoming its greatest flaw, unless CCP can bring themselves to eschew their A Tale In The Desert-style fascination with what might happen regarding such dominance (obligatory whine: such dominance by their admitted friends!), and instead introduce game mechanics which act strongly to prevent it.

CCP "Denial": Yes We Do It But Only Because We Want To

In yet another extraordinary piece of foot-in-mouth community management, CCP's community manager denies that the company fix the results of role-playing events by, uhm, admitting that they fix role-playing events.  I've reposted it here as it's not very easy to find, and I don't think it is even available to non-subscribers to view.  The thread, however, is here:

Following up with the results of our investigations as they come available, we would like to present the following in regards to the allegations of rigged events.

This was investigated previously, the results of which were posted here. Nothing new has been presented that merits re-opening the investigation into the events following the actions taken against the player/volunteer who violated a Non-Disclosure Agreement in regards to the Cult of Tetrimon event arc.

Concerning the allegation of event rigging in particular, the document referenced in the 'Open Letter' is not a finalized script of events, but a proposal and living document based on player interaction with the event arc. The paragraph he refers to states:

“As said earlier, we can have the ending open if allowed by you or we can stack the cards in favor of Theology Council so that we after the arc go back to a T2 status quo for the Empire, but without any Tetrimon Cult (who will be forever branded traitors of the Empire and utterly wiped out).”

In short, it simply gives CCP the option of deciding which direction to move EVE’s Prime Fiction at the end of the arc or to allow unfolding events to determine what is to follow. The claims of CCP rigging events to benefit a player, corporation or alliance are groundless.

kieron
Community Manager,
In other words, Kieron says that the claims of rigging are "groundless", while admitting that the events are rigged, apparently to give CCP "the option of deciding which direction to move EVE’s Prime Fiction".  Extraordinarily incompetent spin: I wonder if he even reads what he says.  Or perhaps the dissimulation, while poorly done, is intentional: forced to admit to rigging events, Kieron weasels his way out by claiming that these are not done to "benefit a player, corporation or alliance".  Presumably, when an alliance now known to be closely tied to the developers, and in regular, back-channel contact with them, received a mothership in such an event, turning out to be in just the right place at just the right time, this did not, in fact, benefit them?

I don't really go in for the whole Eve-Online roleplaying thing myself: I like the pew-pew and don't much want to challenge people to prithee mount their space-steeds and verily to do space-battle with the wicked dark space-knights or whatever.  But CCP's events team have long been notorious as the most corrupt in a corrupt organisation: even their fiercer defenders on the Bob side of this argument, like MahrinSkrel on F13, admit that this is the case, with massive prizes awarded without competition to developers' friends (a mothership was then the biggest and most expensive object in the game).  I had hoped that they would sieze the chance to make a clean sweep now, and to show good faith at the least in an attempt to turn their practises around.  It appears that this is not to be.

Eve Misconduct - CCP Story Rather Leaky

The initial, official CCP response to the allegations regarding CCP Sharkbait and his surreptitious assumption of the role of director in a Goonswarm corporation is that he was investigating a bugged Player Owned Structure (POS) at the request of the owner corporation itself, Darkstar1.

That would seem like him off the hook.

Except that the CEO of Darkstar1 sheds some light on this:

"Statement on dev misconduct:

for the record, Darkstar1 has 3 pos in game only, both are and have always worked fine and have never been petitioned by anyone in the corp for not working, the statement given by CCP is incorrect and simply not true,

LUCASWV, - CEO of Darkstar1"

Allowing for the fact that he doesn't know enough English to know that "both" and "all" are not synonymous (we have a lot of foreigners in Something Awful, and so in Goonfleet and our allied corporations), this is a pretty damning statement.  Especially viewed in conjunction with his reports of the immediate deletion of his petition, and the refusal to escalate it to managerial level.

If nothing else, CCP sure are dumb.

Eve Online Scandals - Some More Evidence

Well, at least one of the three alleged scandals turns out not to be alleged at all.  Dianabolic has never been the smartest tool in the shed, and faced with allegations that BoB players are able to call directly on CCP developers and complain to them or have in-game features changed, Dianabolic's repsonse is "well, obviously!"

Here are some pictures of his postings, capturing this for those of you understandably unable to bring themselves to enter the Eve-Online forums.  If your monitor can't display them in a high-enough res on this page, right-click and use "open in new window" from your context window.  apologies for what it does to my right navbar, but I don't have time to change my css settings for megapictures right now!

Dianabolic 1 Dianabolic 2 Dianabolic 3

I think someone needs to learn when to stop talking and shut up rather than boasting about how close you are to the developers.  If CCP are wise they'll say "we've tried keeping responsible links, it doesn't work.  All contact must now be official and logged."

In another development, corroborating evidence has emerged of the scandalous removal and blacklisting of Raekhan, the ISD reporter who BoB demanded be removed using the links Dianabolic admits to having, above:

Admiral_Chamrajnagar: ok anyone know an ISD named rekan?
Macayle: why?
[IC]Raekhan: I'm right here.
Admiral_Chamrajnagar: you need to leave that system
Admiral_Chamrajnagar: you are making an ass of yourself
Admiral_Chamrajnagar: and of ccp
[IC]Raekhan: ?
Admiral_Chamrajnagar: enticing the player base is not actions that you want to do
[IC]Raekhan: What..are...you....
[IC]Raekhan: ?
Cortes feels a facepalm coming on
[EA]Aristaqis: enticing? Was he putting on a strip show or something? [IC]Tsuki facepalms
Admiral_Chamrajnagar: the local player base asked him to politly stop pushing dreads
Admiral_Chamrajnagar: that were undergoing a siege operation
[IC]Raekhan: I was not pushing a dread.
[IC]Raekhan: I'm 70KM away.
Admiral_Chamrajnagar: it does not matter.. posting in local "no"
Admiral_Chamrajnagar: and that "your not going away"
Admiral_Chamrajnagar: and that all you hear is "static"
Admiral_Chamrajnagar: and to complain to eris discordia
Admiral_Chamrajnagar: is not helpfull at all
Cortes: which wouldn't do much good given I'm the IC VA

To make this clear, the "Admiral" is an Eve database admin who has just received an MSN messenger IM from Orange Species, a member of BoB, demanding that Raekhan be removed.  I imagine that database admins are not usually supposed to involve themselves in community discipline, as well as the management of Eve CCP's voluntary employees in the ISD division. To recap, Raekhan's boss immediately reported this action to Internal affairs, who discovered that the Admiral character was a CCP employee then promptly fired Raekhan, as well as removing all his associated rights and player account, and have refused to answer any queries or petitions regarding what happened.

And to prove who Admiral Chamrajnagar is?  Here is another screenshot, which I'll only link to in order to save on leeching the bandwidth of the poster:

http://freenet-homepage.de/winchip2/2007.02.16.18.19.49.PNG

What you see there is the same Eve developer, Chamrajnagar, coincidentally in-system when BoB destroyed a logged-out D2 titan worth over a thousand dollars, congratulating them on what they had done.  His comments are in blue on the left, his profile is centre-page, showing that he is a database admin.




Eve-Online Dramabombs

The initial response by CCP to the allegations of widespread corruption of the last 24 hours has been interesting.

Clearly, they have learned from the mistake made in handling previous dramabombs.  This time, after taking down the forums, they posted this news item, acknowledging that the accusations have been made.  That's a good thing, and suggests a degree of transparency.  That the person who posted it is CCP Arkanon, head of CCP's Internal Affairs team, set up after the T20 dev-cheating scandal (when a CCP developer caught cheating was essentially excused for his actions, despite their immense potential effect on the gameworld).

On the downside, only one of the three allegations is mentioned in that item, and there seems to be a degree of prejudice here, in that before the Internal affairs department - themselves implicated in the scandal regarding improper BoB-ISD contact - has investigated the suggestion is made that the developer involved was probably just doing his job.  I, too, were I in his position, would find some sort of semi-believable reason to act before making such an outrageous move.

While CCP Sharkbait and the potentially illicit corporate transactions he carried out (and about which all petitions were locked and deleted, and any attempt to escalate refused - so "just doing his job" sounds fishy at best) might well be the most vital in terms of immediate effect, it is the fixing of events, and the ability of BoB members to have ISD employees threatened and, ultimately, fired that I find most unpleasant.  It, yet again, points to a culture of involvement between certain players and CCP as an organisation that is at best hugely unprofessional, and at worst downright corrupt.

One neutral (non-Goonfleet) poster said it best last night in a now-locked thread: if CCP just admitted up-front that this is their sandbox, which they run largely for their own benefit, and that the choices were reduced to "Eve - love it or leave it" then such frankness would, at least, not leave such an unpleasant stench of petty, grubby corruption in the nostrils.

If anyone feels that they are of strong-enough character to descend into the nine levels of hell which are the Eve-O forums, then a discussion thread has been allowed by CCP: another wise move, and another lesson learned from the T20 scandal.  If nothing else, it leaves their board moderators only one place to look.

PS - Rather disappointingly, I seem not to have got myself a ban.  Some on the Goonfleet forums are proudly flaunting their pariah status.  How I envy them.

Eve Online Developer Cheating Again

Threadnaught

I'm off to get myself banned from the Eve-Online forums...

That might seem an unusual thing to do.  Eve-Online being a lol-internet-spaceships game that I've played for a year or so, and their forums being a dreary, childish message-board that I habitually avoid.  But new evidence has come to light that certain of the game developers are flagrantly cheating, and I am rather keen to get myself banned.

CCP devs have cheated before: One of them, T20, was involved in a rather squalid little scandal where he gave himself rare and expensive items (blueprints) that allowed him to make money at will.  He also turned out to have been head of the capital fleet of the alliance band of Brothers, and to have been feeding them information on upcoming developments in the game.  On another occasion, roleplaying events in the game were rigged to grant extremely valuable items to BoB members, and to prevent those items falling into the hands of their enemies.

 It transpires that several new instances of cheating have occurred recently.  one is yet further cheating and favouritism in the RP events.

A second is that a director of Goonfleet (Bob enemies) member corporation Dark Star noticed an email saying that "CCP Sharkbait has left the company".  That a dev (indicated by the prefix CCP) had ever joined his coporation was news to him, so he checked the logs.  It transpires that CCP Sharkbait joined the company at 1:27, made himself director, then left 14 minutes later.  Presumably having looked at the location of their secret capital ship yards and other such assets.  This is big, big stuff.  I can only assume that his ***-up in missing the logs means that he'll be fired.  If he isn't then CCP has big problems.

Finally, this.  I'll post the transcript of the person who reported it, an in-game reporter with roles in a semi-official organisation run by CCP:

I was floating around in my Polaris frig, watching one of the massive, 270+-in-local battles in the south, BOB vs COALTION, BoB had already destroyed thier second POS in the system....when I 'text-jumped' (using admin "tr/ 'playername' jumpto command) to a certain Dread pilot I knew was in the action. Doing so teleports a polaris frig to that players ship...at 1 FOOT distance. I jumped to this position and immediately orbitted the gaggle of 20 dreads at 80KM, standard operating proceedure for ISD reporters....

A minute later, Daakon, of BoB, began yelling in local "Hey, Reporter, you bumped our dread!!!" This was a falsehood, since the dread I jumped to was on the outside of the group and I made sure not to do just that.

I ignored him. A year and a half of Reportering and you get used to ALL BoB members trying to order/bully you around. It is a common practice (WAY TOO GODDAMN COMMON) that ISD members are ordered to completely ignore.

Eventually, Mr. Daakon began giving me DIRECT ORDERS. "You must leave the system. Now. Move, you ***!!"

My response?
"Um...no?"

Their response was pretty indicative of the manner in which BoB is used to ordering CCP personnel around...in LOCAL CHANNEL of 250+, Daakon replied:

"Well, I guess I'll have to call up my friends in CCP and get you dealt with."

I was sitting in ISD's IRC channel, as is required anytime you are logged in as an ISD char, and I decided to inform my dept. head of this development. He seemed amused....

Until 40 seconds later....

ISD IRC acounts have a lot of symbols in their usernames. They signify time-in-service, department membership, and other things, but after 40 seconds, a BRAND NEW userID appeared, bereft of any such demarcations or designations...an illegal and brand new ID...

"Hey, anyone know some reporter named Raekhan!?"
Me:"Um, yeah, that's me."
"LEAVE THAT SYSTEM NOW, YOU ARE EMBARRASSING THE ISD AND CCP THE COMPANY!!"
Me: ORLY!?
My ISD BOSS: 'ORLY!'

the next minutes were interesting, as my ISD-IC dept head began briefing me on the minbute-by-minute actions of the internal affairs team (formed after your T-20 revelation I should point out) LEAPED on this matter in seconds.

Me: "So I guess a BoB director claiming he has CCP buddies at his beckon call, and the fact that said buddy showed up 40 sec later, will raise some heads at CCP?"
Boss: "Oh, I think it already has...."
Me: "Well, at least something good will come from all this mess..."
Boss: "We have his IP address."
Boss: "He's posting from CCP, he's Staff."
Boss: He's in the QA department...."
*after long pause*
Boss: Well, I'll tell you how this goes tomorrow, take care, Rae..."

I signed off.

Turns out, within 3 hours, every ISD-related account I had was banned.

ISD-ingame char, banned.
Forum-ISD, banned.
EVE-Online.com Admin access, banned.
AURORA-TEAMSPEAK, banned.
The freaking ISD-COUNTERSTRIKE server, banned.


In other words, a player who was a BoB member threatened a member of a CCP-sponsored organisation that he would have a dev deal with him if he didn't obey him.  Within a short time, that BoB member had pulled sufficient strings to have a developer at CCP make up a new username for anonymity, warn him off, then have him fired and have his rights revoked.  Nasty stuff, and deeply corrupt.

So our glorious fuhrer, the Mitanni, has ordered us to prepare to unleash the threadnaught.  Several percent of the entire userbase of Eve-Online is made up of Goonfleet members.  If CCP won't show willing to investiagte these issues, then we will post publicly about them.  When that is locked and hidden, we will all post.  Thousands of us.  We've done it once before and they buckled, accepting that they had corruption present and setting up an internal-affairs team.  Let's see what happens this time.

Edit:  We took their forums down.  Or, more likely, they took them down themselves, with thousands of posts detailing their malfeasance and linking to our open letter.  They were providing the very stocks in which they were being pilloried.

Next stage will probably be spreading the word to media outlets, as well as slashdot, Penny Arcade, digg et al.  There are over ninety-thousand paid-up goons, with a lot of contacts.

I am intrigued as to whether they got round to banning me.

Edit Again: if you're coming to this post directly, then I've put a lot more evidence on the main page.

Edit Yet Again!:

Hi, Raphael Scoria
You are receiving this notice in regard to the Forum warnings you have received. Your posting privileges have now been suspended for 24 hours. This temporary ban will be lifted in 24 hours from now.
Huzzah.  I can hold my head up in SpaceGBS after all.

Walking Around Middle Earth: A Lord of the Rings Online Review

When it comes to reviewing Lord of the Rings: Online - Shadows of Angmar (or whatever the complex punctuation involved in the actual title really is) I am a little late to the party.  I've dabbled with it since closed Beta last year, but intentionally didn't overdo it, since this was a game I've really looked forward to since about, oh, 1984 or so?  I didn