posted on Thursday, June 28, 2007 3:42 AM
by
Endie
CCP Appoint a Lead Economist
Some things CCP do very well. They sometimes might be shifty on the ethics side, but when it comes to world design, they're really awfully smart at times.
Their latest move is to hire a lead economist (as in leading, not as in the dense metal denoted by the letters Pb on the periodic table). I'm impressed that they've gone for someone with a degree of academic achievement behind him, rather than picking up someone working on a doctorate in the field. He blogs about his appointment on their site, but his key roles seem to be to gather and disseminate economic information to the player-base and to CCP, and to interface with academics who are interested in research into the Eve economic model.
Eve has a wonderfully complex economy: many MMOs, while fascinating for researchers, are fairly simple in terms of the economic tools and options available. Eve has thousands of complex and discrete regional markets, with a large range of in- and out-of-character skills needed to successfully trade on them. There are a huge array of tradable products, from commodities to ships and fittings. Substantial market analysis is already offered in-game, and I use that, myself, to decide what to trade in: I have no intention of publishing the secrets that make me sufficient profit in a few days to never have to rat or run missions or mine like most players do (and, should I wish, to play the game itself for free), but suffice to say that the figures I need on trading volumes, spread, trends, market liquidity and more are all available to me, while my character has trained skills that cut transaction costs and brokerage charges dramatically, allowing me to trade fine margins profitably.