March 2007 - Posts

My Chemical Romance live on muffled C90 Bootleg Cassette

Last night I went to see My Chemical Romance live.  Or, if you wish, The Black Parade.  It was the third time I've seen them, due to a wife with a taste for their music.  That said, I enjoyed the last couple of times, and their latest album - also the Black Parade - is a superb piece of work.

[Deep Breath]

Hoooweeeverrrr...  The acoustics at the SECC (the Scottish Exhibition and Conference Centre) are terrible, and the sound engineers, after 23 performances in 23 nights, clearly couldn't be bothered to counteract the horrors of a vast, rectangular hall peppered with air-con ducts and wrapped in reflective metal and breeze-blocks.  As a result, the set was, depending where you stood, virtually unlistenable.  The hid-end of the guitar and vocals were pushed right up, and the kicker drumming was mixed incredibly high, while much of the rest of the drumming and low-end vocals were inaudible, and the bassist and keyboards might not even have been there.

There's no excuse for this: the Smashing Pumpkins had the same problem, sure, and Hall 3 is a graveyard for sound techs, but while clarity and acoustics can't be saved, you can at least mix the set with a bit of expertise and care.  There will have been a lot of kids there who simply didn't get a proper gig by their favourite band, and who've not been to enough sets to know any better.  I'm not being a neckbeard-wearing audiophile here: it sounded like someone had taken a muffled C90 bootleg recording recorded without noise-reduction, chucked the Dolby-C on to play it back, and just heaved one slider at the top and one at the bottom of their equalizer up.  Really horrible.

Having seen MCR's set only a few months ago, at the Barrowlands, I know that with a good sound crew they can dominate a room.  Comparing that version of Mama to the one last night, let alone the more complex sound of Helena, was like listening to two different songs.

The problem is not just the SECC's acoustics, even in Hall 3 (the worst of the lot).  Although the Smashing Pumpkins suffered just as badly, the Cure managed just fine in 1989, while Tool, before Christmas, sounded superb.  nor did Mastodon have any problems with their set.

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PS If you are an emo kid who loves Gerard and listens to MCR's music every night in their room for hours while looking at their myspace page and using messenger to talk to people with names like --^^::helena92xxx::^^-- then don't flame me about how stupid I am, etc etc...  It's the stupid SECC's fault.

PPS Paradoxically, the one bit that sounded great was the snippet of a cover of AC/DC's For Those About To Rock that they played between the two halves of their set.  A riff with that sort of raw power can survive even awful, awful production values.

That I play rugby proves that I am stupid. Discuss...

On Saturday, I turned up in Linlithgow rugby club for a league match to receive the news that I was playing at scrum-half*.  My initial reaction (erm, why not choose someone who can pass to the right?) was deemed lacking in spirit, so while everyone else warmed up I walked around the pitch watching games in my head in order to work out what scrum-halfs do in various situations.

As it was, I had fun and didn't make any glaring errors.  It helped that I caught the ball at the kick-off and got to have a run at the opposition: that settled my nerves.  My kicks reached touch, my passes reached the stand-off (if, sometimes, veeery slowly)

Anyway, I was pretty focussed during the game: sufficiently so that when, in a tackle, I broke one of my molars, I didn't really care.  Those who know my fear of all things dental might wish to consider that statement for a second.  I now, however, care very much.

Fearing that I might not get to sleep last night, I stayed up late watching movies.  For future reference, I have noted that my mood was not improved by the decision to eschew Jay and Silent Bob and Shaun of the Dead (each available on other channels) and to watch Schindler's List for the first time, instead.  I cannot imagine what I was thinking.

By the way: please nobody leave advice or comments on teeth or related matters.  Nor, if you know me personally, will I welcome any questioning on the matter.  I mention it to provide an excuse for my black mood.

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*For those who know about such things, I usually play at wing-forward or hooker

Eve Online at War

As long-time readers will know (and by "long time" I mean able to remember when I used to post regularly) I play an MMO (a Massively Multiplayer Online game) called Eve-Online.  Now that game has exploded in the largest player-vs-player conflict in gaming history.  There are a lot of words, here, but to fully explain why this happened would take many more.

For a variety of reasons, it's a bit different from other MMOs: it has no elves and no swords, no magic and you don't really see your character (although this in the post).  The advancement system is different, too, from most MMOs: you set a skill to train and needn't even log in until it comes time to set the next one.  our character simply improves over time, and it is up to you to shape that improvement.  The game started like a kinda multiplayer Elite but is now something far, far more complex.

Most of the thousands of star systems in the game ar insecure, meaning that anyone can kill anyone with no artificial consequences.  Systems can have sovereignty claimed by player corporations and alliances, one of which - Goonfleet - has more than 3000 members.The total game population is somewhere well over a hundred thousand, and over thirty thousand of those are logged in at one time during peak hours.  There are no shards or otherwise divided servers: everyone (well, everyone outside China) uses the Tranquility server farm and exists in the same game-world.

The effect of this is that conflicts have grown more and more massive.  When fleets clash, there may be seven or eight hundred ships in the opposing fleets, and unlike RTS games each ship is controlled by a real person.  These ships vary massively in scale, from a few metres to many kilometres in size, and there are a multiplicity of roles: capitals and supercapitals conduct strategic level operations (and involve thousands of real-world dollars' worth of work for their alliances to create), battleships deal long-range damage, cruisers and frigates fill various interception, interdiction, mobility-denial, recon, electronic-warfare and other tasks.  Fleet commanders capable of reliably and effectively controlling the numerous wings and squadrons of a 400-ship fleet are rare beasts, and some become infamous (one FC was famous for his English accent, his drunkenness, and his eager willingness to blow up the ships of those who acted stupidly).

Further, some alliances - mainly Bob and Goonfleet - conduct massive intelligence operations, inserting dozens of agents into opposing corporations to feed back intelligence on fleet movements, the locations of strategic assets and more.  The head of the Goonfleet Intelligence Agency - known only as the Mittani - is laughably bad at Eve Online: it is joked that he barely knows how to undock his ship.  But he is able to release the text or recordings of conversations occurring at the highest levels in opposing alliances.

Anyhow, one old alliance - Band of Brothers - was widely disliked for an arrogant attitude and a tendency to win battles and tournaments with suspicious alacrity.  At the beginning of the year, a hacker called Kugutsumen (whose site I won't link to, in case your computers are not securely configured) started releasing information on high-ranking members of BoB who were also employees of CCP, the Icelandic company that develops Eve.  One of the company's key developers was shown to be BoB's capital fleet commander, something which explained their knowledge of various exploits that allowed easy fleet battle victories.  He was also shown to have cheated in spawning valuable resources for himself: the advanced blueprints which are some of the game's most valuable items.  Further, CCP were shown to have known about this behaviour, and to have failed to punish it.

The result was that two coalitions were formed: one, headed by the German alliance Dusk to Dawn, was based in the northern reaches of the star cluster; the other, headed by the Anglo-American Goons of Something Awful and the Russians of Red Alliance, was based in the south-east.  You can see a map here.  Each attacked the cheating corporation of Bob and its vassals and allies, starting with the massive and established Lotka Volterra. LV took 47 days to defeat: you can see the vast changes to the map in a pair of territorial charts, where you can see the initial situation, and the latest status.

The strategy employed is interesting.  Like 1944 Germany, Bob has enemies on two main fronts.  While they could probably force a stalemate on either front, they cannot cover both.  Their allies have been shown to be like Italy (LV), or largely inneffectual junior partners like Romania or Hungary (Xelas, Axiom, Fix, YW), the defense of whose territory places extra strain on the core members.  The exception seems to be Mercenary Coalition, a nominally independent mercenary organisation that is, effectively, a feudal subject of BoB, who give them their territory by way of a retainer.

D2 in the north is having a hard time, and has suffered many capital losses.  But they know that by doing so they gave the southern coalition time to remove BoB's most valuable ally from the game (LV).  There have followed several weeks of jousting and manuevre, during which Goonfleet has gone about building the logistical infrastructure necessary to exploit their new territories and provide support to the substantially larger fleet that will be required.  What they have up their sleeve is not known, but it may involve a Dreadswarm: unusually large numbers of capital ships (dreadnoughts).  Surprisingly, BoB has been unable or unwilling substantially to interrupt this logistical phase of the southern coalition's operations.

Anyway, there is something of a phony war going on at the moment.  What will happen when the invasion of Bob space itself begins is anyone's guess.  BoB have large advantages: excellent organisation, some of the most concentrated combat expertise in the game, extremely sympathetic devs, and a number of the game-breakingly badly designed Titans (which CCP recently improved further, making them virtually unkillable, and which can wipe out entire support fleets in a few seconds).  It is exciting to watch.  This is conflict on the huge scale that Cornered Rat Studios planned for World War II Online, but which poor design and implementation prevented occuring there.

Microsoft on the side of the angels

Microsoft has been working on improving one of the newer methods of authenticating that you're a human.  This undisputably places them on the Goodies side of the room, instead of the Baddies, for once.

You might be fairly certain that you're a human.  I doubt if you've really thought about it to the extent that Baudrillard might want you to, but for most of us, French philosophy stopped being useful after Descartes, so that's not a stumbling block.  So why is it important to be test for it?

Well, spammers try to flood forums and blogs with messages (I am regularly attacked by such a one here, myself), and to make them have to use humans instead of automated agents raises their costs.  And brute-forcing a password system, while easy enough when you are able to automate the process, is much harder when you can't use automation.  Traditionally, people use CAPTCHAs (Completely Automated Public Turing test to tell Computers and Humans Apart) or HIPs (Human Interactive Proofs).  This is why you see oddly drawn letters that you must fill in when posting to some blogs, or even little, simple sums to complete.

One new method is recognising pictures.  Since Plato, we've thought about how humans are able to recognise novel objects as being of a category that they already understand.  So I can show a swivel-chair to a 3-year-old who has never done time in a cube farm, and they will immediately know that it is a seat.  Some research has been into using pictures of cats and dogs.  Show a human a picture of a dog, and it'll tell you what it is, whether it is a toy poodle or an alsation.  Similarly, we know at a glance that a Persian long-haired Chinchilla and a Siamese are both cats.  Image recognition software can do this, but it is expensive in both time and processor cycles, and presumably hard to procure in Nigeria.  So a new technique is to ask a human to pick out the dogs or cats from a line-up of each.

What one of Microsoft's research groups have done, as is their wont, is to take this idea and make it work better.  One vulnerability is that the picture databases tend to be small, so that a determined spammer can sort the couple of hundred pictures himself.  So Microsoft have procured the help of Petfinder.com, who help re-home more pets than anyone else in the world.  This has given them access to millions of pictures of dogs and cats, already categorised by human volunteers at the shelters.

And this is the really nice touch, that impresses me.  Every single picture is of an animal that is seeking a home.  And under every picture is a link, saying "adopt me", which takes you to Petfinder's site.

So we get a better weapon against spammers, Microsoft gets a neat solution to a problem, and hopefully some more animals find good homes.  You can try the test here, for yourself, just to check that you're human.