Wednesday, March 08, 2006 - Posts

Ultra-ultra-fast internet access

The Times is today carrying a story about a trial of a new technology allowing 2GB per second internet access.  The lucky residents of Shoreditch will be the recipients, which I can only presume was chosen because that (extremely deprived) area must download more pr0n than any other location in Britain.  Goodness knows what else you'd do with such a fat pipe.  I know, I know: it would let doctors use virtual reality to conduct operations across the blah blah...  That's what people always say, because it sounds worthy.  Clearly, lag is not a problem to these cut-happy surgeons.  Maybe they can do the operations from safe, non-litigious domiciles.  Like Shoreditch,  large parts of which have no meaningful legal system.

But 2GB is a lot.  I languish on 4MB at the moment, so that would be a five hundred times increase.  I dunno what that would let me do.   I suspect that I could download a year's worth of my TV viewing in a day, or something stupid like that.  I suppose I'd rather it gave me a fully immersive 3d environment.  But then I live in Edinburgh's New Town, which is a pretty nice 3D immersive environment as it is.  The shading effects on the trees outside are pretty hot, too.  Insert your own references to Nozick, the Experience Engine, and pointless French hyper-reality theorists here...

Some D&D Online reviews

I think that the really striking thing about the Dungeons and Dragons Online launch period has been just how dramatically split opinions are.  The people that hate it, really hate it.  No, really.  The first real reviews of it from generalist gaming publications - at Gamedaily (4.5 out of 5) and Eurogamer (8 out of 10) - are far more positive than I expected, and I can't help but thing some really low marks will balance these.  MMO forums, on the other hand, already have a fairly even split between those who like it a lot and those who hate it.  F13, for instance, is a notorious geek-rant-fest - although also a great source of info - and is universally, mob-lynching-negative amongst those who are posting.

A balanced view is rarer, but you can see one at

The comments I see from those who detest DDO tend to reflect that it expects things of the players.

"And combat was annoying... i hated needing to block and attack." (Anandtech)

OK, if you want easy-mode, character-skill-centric combat then D&DO isn't for you.  This requires you to watch the opposition for the tell-tale swing of their attack, or keep an eye open for their special attacks.  It's less classic MMO, and more FPS - First Person Slasher.

"got my ranger to 4 today. Thought i can use spells finally, then i realize, oh 11 points in wisdom = you no get spell points. Becoming more dissapointing by the day" (Anandtech)

Yes, it is possible to build any legal D&D character you like, and that means sub-optimal ones.  This is not World of Warcraft.  Yes, you can gimp yourself, so either read the manual or the D&D rulebook.

And so on.  The biggest complaint is that the game is not really solo-able: you have to group.  Yes, you have to group.  Dungeons and Dragons is a group, social activity.  I can only imagine the mockery if the system had been changed to make the solo-to-60 playstyle of WoW (which I also love) possible.  Another big complaint is that the health and mana pools take time to regenerate.  Huh?  You just got slashed with a sword, and you are complaining that spending 4 minutes in a tavern is too high a price to pay for healing?

I can't wait to start using the built-in voice communications to play as a group with others: all I've done is same-room play at the moment.  I'm intrigued, in that I always thought that that would be immersion-breaking.  But in this context, recreating a D&D session, it seems more natural: Marina the roguish mage is always voiced by my mate Cakes.  that's how it is, and doesn't stop me enjoying pen and paper D&D.

Something in the game's favour that I should have made more of in my previous post is the scripting.  The adventures are far more interactive, with people behind doors hearing and reacting to you; fiddling with secret altars leading to caverns collapsing around you; other (npc) parties wandering the same dungeons as you are, looting happily, and so on.  There is nothing in Warcraft, even in the instanced areas, that matches the complexity of the DDO scripting.  I am actively noting stuff for use in my PnP campaign.

SWG vs Eve Online Usage

A rather naughty little hacker used a packet sniffer to investigate the total users figure for each server in Star Wars Galaxies, allegedly on a Friday evening at peak time.  Numbers lifted from here and here.  I am gobsmacked that the post at the latter - Lucas Arts' forums - has not been locked and deleted.

ID: 24 - Name: Europe-Infinity - IP: 195.33.138.101 - PortA: 44463 - PortB: 44462 - Population: 0334
ID: 23 - Name: Europe-FarStar - IP: 195.33.138.75 - PortA: 44463 - PortB: 44462 - Population: 0133
ID: 22 - Name: Europe-Chimaera - IP: 195.33.138.41 - PortA: 44463 - PortB: 44462 - Population: 0331
ID: 1C - Name: Shadowfire - IP: 199.108.197.130 - PortA: 44463 - PortB: 44462 - Population: 0518
ID: 1B - Name: Wanderhome - IP: 199.108.197.103 - PortA: 44463 - PortB: 44462 - Population: 0462
ID: 1A - Name: Tarquinas - IP: 199.108.197.87 - PortA: 44463 - PortB: 44462 - Population: 0456
ID: 19 - Name: Starsider - IP: 199.108.197.50 - PortA: 44463 - PortB: 44462 - Population: 0414
ID: 13 - Name: Tempest - IP: 199.108.7.148 - PortA: 44463 - PortB: 44462 - Population: 0457
ID: 12 - Name: Valcyn - IP: 199.108.7.111 - PortA: 44463 - PortB: 44462 - Population: 0455
ID: 11 - Name: Sunrunner - IP: 199.108.7.73 - PortA: 44463 - PortB: 44462 - Population: 0493
ID: 10 - Name: Scylla - IP: 199.108.7.50 - PortA: 44463 - PortB: 44462 - Population: 0457
ID: 0F - Name: Naritus - IP: 199.108.8.137 - PortA: 44463 - PortB: 44462 - Population: 0496
ID: 0E - Name: Kettemoor - IP: 199.108.8.117 - PortA: 44463 - PortB: 44462 - Population: 0522
ID: 0D - Name: Intrepid - IP: 199.108.6.178 - PortA: 44463 - PortB: 44462 - Population: 0456
ID: 0C - Name: Flurry - IP: 199.108.6.133 - PortA: 44463 - PortB: 44462 - Population: 0473
ID: 0B - Name: Radiant - IP: 199.108.198.70 - PortA: 44463 - PortB: 44462 - Population: 0266
ID: 0A - Name: Lowca - IP: 199.108.198.36 - PortA: 44463 - PortB: 44462 - Population: 0227
ID: 09 - Name: Kauri - IP: 199.108.196.178 - PortA: 44463 - PortB: 44462 - Population: 0245
ID: 08 - Name: Gorath - IP: 199.108.196.131 - PortA: 44463 - PortB: 44462 - Population: 0271
ID: 07 - Name: Eclipse - IP: 199.108.196.101 - PortA: 44463 - PortB: 44462 - Population: 0397
ID: 06 - Name: Chilastra - IP: 199.108.196.84 - PortA: 44463 - PortB: 44462 - Population: 0357
ID: 05 - Name: Bloodfin - IP: 199.108.196.40 - PortA: 44463 - PortB: 44462 - Population: 0441
ID: 04 - Name: Corbantis - IP: 199.108.6.105 - PortA: 44463 - PortB: 44462 - Population: 0460
ID: 03 - Name: Ahazi - IP: 199.108.6.79 - PortA: 44463 - PortB: 44462 - Population: 0520
ID: 02 - Name: Bria - IP: 199.108.6.53 - PortA: 44463 - PortB: 44462 - Population: 0722

About 10,400 concurrent, peak-time users.  That's a third less than Eve Online's Peak Users.  Of course, there's always going to be a lot of brand pull for Eve that a minor product like Star Wars can't match.  Erm...