Here's an exciting one for the medium term: CCP, the developers of the utterly gorgeous space-based massively multiplayer online (MMO) game Eve-Online, have agreed to "merge" (White Wolf will in fact be a wholly-owned subsidiary of CCP).
Obviously, this makes sense for White Wolf. In the early 90's they were a growth star, revolutionising the role-playing games sector with their Vampire product-line and the wider World of Darkness milieu. Then they became a cash-cow, before they committed the unforgivable mistake - just as TSR had a decade before - of flooding their market with low-quality, small-volume products. Recently they have struggled both financially and creatively. They have a great piece of IP in the World of Darkness, and one which has been under-exploited in the computer-gaming sector (the most recent tie-in was little more than a large mod). They are no longer sitting on their mid-90's cash mountain (or cash hillock, rather) and aren't going to get big VC input without a struggle, given a decade of relative failure.
While the Eve-based tie-ins mentioned in the press release - an RPG based on Eve, expansion of the collectible card game work etc. - are all very sensible, the exciting prospect is that CCP write MMOs, and White Wolf have a great chunk of content. While a Shadowrun MMO is the great dream of many a geek, a game based on Vampire and/or Werewolf would have great potential. I'd certainly look forward to it. And I'd have a lot of looking forward to do: a three year turnaround would be very quick.
Can CCP carry it off? They have defied the odds (and a bad launch) by writing an obscure, post-Elite, PvP-intensive space-sim that defies most of the diku rules. I would back them before anyone except Blizzard or possibly the nascent BioWare venture to make their next MMO launch a success. But, like movies, it's a sector where there are far more failures than successes, and CCP may just have had that one great novel in them.