posted on Monday, April 24, 2006 3:12 AM by Endie

Eve Online - Impressions

A very long time ago, there was a game called Elite.  Elite was special for a lot of reasons.  It was a gaming sandbox before (if the head of Mythic is right in claiming to have invented it) the term existed.  It had freeform gameplay before most of the people who play GTA were even born.  It was even persistent.  I say "persistent", meaning that you could save the state of the world and of your character, which for a micro-computer game was unheard of.  It was about 1984, and it ran on the BBC micro.  Which meant that the galaxy, with hundreds of stars, dozens of spaceship types, 3D (albeit wireframe) graphics, spacestations, pirates, police-enforced law, trading, asteroid mining and even a few missions all fitted in 32kb of RAM.  It shared that 32kb memory space with the screen memory, of course, meaning that the actual code was more like 20kb.  Fortunately, the opsys and language were stored in a separate 32kb of ROM.  If you are interested in how such miracles of terse coding and compressed data were performed, Ian Bell posted his code at his home site.  Particularly impressive is the use of two screen modes to save memory, the lower of which (see right) was a colour mode.

When I first heard about Eve Online, I was told that it was the Elite sequel we had dreamed of (the actual Elite sequels tended to be pale shadows of the real thing).  I looked at it, found it to be buggy, boring and unbalanced, and decided against it.

Now, the game has survived the terrible word of mouth and is steadily carving for itself a solid niche in the MMO marketplace.  It is a hardcore, lose-millions-on-death PvP game in a world of consensual PvP titles.  The game is unbelievably beautiful in terms of the visual design.  It is rich in player-created content.  Huge player corporations and alliances struggle to hold vast tracts of space, often controlling hundreds of star systems.  Mercenary teams are hired by clients to take down opponents, and will even infiltrate their marks from top-to-bottom over a year in order to do so utterly and completely.

I fly a Merlin frigate.  It's as good as Caldari frigates get, but it's only a few metres long.  I fly past player-controlled Apocalypse battleships, hundreds of times bigger, and dock at 30km-wide space stations.  The sense of scale is staggering.

I don't know if it is grindy.  It can be repetitive.  On courier missions across high security space I leave the sound on (to warn me of missile locks) and do other stuff.  In kill missions I don't.  Crossing low security space I am utterly attentive, because I know that I can be killed in a seconds if I get careless.  Jumping across 14 star systems would be boring if I had to watch the whole process, instead of PvPing on f13.  But training skills is just click-and-forget, even when not logged in.  I am training my frigate skills up to level 4 as we speak, having set it giong last night before logging off.  I like this approach a lot, and it spares me the pain of the Kosterite barrier to advancement of actually puttnig in the hours doing mundane time-sinkage.

I'm having fun, although I don't know for how long that will last unless I get into some heavy-duty corporation action.  I don't mine.  I like fun but if I end up being ganked too much I'll probably give up.  As it is, I've been lucky so far, and haven't died in my first few days at all, despite being in 0.1 space (very scary missions) and ending up down to about 15% structure, 0% shields, 0% armour when the stargate kicked in.

Ultimately, though, just look at it!  Look how far the second screenshot (in-game footage, mind!) has come from the first!  I dreamt of something approaching this when I was playing the original.  I dreamt of having an on-board computer that talked to me; of asteroid fields and kilometre-long freighters.  So for now, I'm having fun.

Comments

# re: Eve Online - Impressions

Tuesday, April 25, 2006 10:01 AM by Mark
Elite kind of passed me by, a fact which I still rue as everyone you speak to raves about thsi game. Therefore, when the "sequel" Frontier was released I made sure I was first in line to get my copy (for the Commodore Amiga 500 Plus, if memory serves) and I was hooked.

Now don't get me wrong, the game could be frustratingly tedious due to the endless cargo/courier missions you had to endure to build up the capital required to purchase a better ship that would enable you to reach star systems with more entertaining missions. However, as you rightly say it was the first game that I'd played that gave you the ability to do anything you wanted and whenever you wanted to do it.

Braben is a god in my book, and therefore if Eve Online is half as good as you say then I may have to break my "no games for the PC" rule?

# re: Eve Online - Impressions

Tuesday, April 25, 2006 2:48 PM by Endie
My caveats would be twofold: one is that it's a subscription game, at about 8.50 a month. I know that's less of a barrier to yourself since you sub to Xbox Live!, but it's still a consideration.

Second, it's a real sandbox. You finish your tutorial and there is a risk that you think "what do I do now?" It's kinda like Morrowind was to that extent, which was far less focussed than Oblivion on the actual quest. I love that "the universe is mine" thing, but it could be jarring.

Now sometimes you end up running a load of missions to get better ships etc. But the F13 corp (based around a games message board I post at - http://www.F13.net ) have basically said "if you'll fill our Electronic Warfare role, we'll feed you frigates and equipment for free in the meantime, so I'm training that up. Player corporations are the core of having fun, much like your friends list on Live! is.

# re: Eve Online - Impressions

Tuesday, April 25, 2006 5:06 PM by Tom
I confess that I was left unfulfilled by EVE. I loved the graphics, loved the music and loved the skill acquisition system. Ultimately I was disappointed by the turn based combat (being an Elite/Freespace/X-Wing vet) and the inordinate amount of time it took to travel anywhere and get a simple delivery mission done.

I'm not a social enough gamer to really get the most out of it.

# re: Eve Online - Impressions

Wednesday, April 26, 2006 10:31 AM by Endie
Yeah, i see people who have been members of the beginning corp for over 3 months and I have to wonder whether they *really* like running solo courier missions. at least in 0.5+ space you can have the speakers on and read stuff while it happens, i suppose, but how much of a game is that, really? One you just hear in the background?

Did you ever play Wing Commander? I loved that series. I admit it was of its time, being all scripted and movie-sequenced, but.. oooh, that crazy Manic, always getting us killed...

# re: Eve Online - Impressions

Wednesday, April 26, 2006 4:35 PM by Tom
The closest I got to getting into the Wing Commander universe was Privateer 2 (I think it was the same universe anyway). I had a crack at Wing Commander on my Amiga but it annoyed me. Then X-Wing came out and I was lost to that.

I recently got hold of X2: The Threat. It seems quite similar to EVE except it's twitch based (and single player). The only drawback is that I got bored by the tutorial and haven't really got into the game properly yet. Graphics are nice though.

# re: Eve Online - Impressions

Thursday, April 27, 2006 1:30 PM by Gary
Interesting read. I downloaded this a while back but thought I'd wait until I get enough time to properly check out the trial. I have to agree that it looks beautiful and the prospect of exploring vast areas of space seems very interesting.

I shall have a go at some stage though I expect it will be long after your trial has expired.

# re: Eve Online - Impressions

Thursday, April 27, 2006 2:43 PM by Endie
Gary said:
>> I shall have a go at some stage though I
>> expect it will be long after your trial has
>> expired.

Actually, I'm not on a trial account: I subbed, having just cancelled D&D Online (reluctantly, but I hate PUGs) and City of Heroes (less reluctantly).

# MMO Games that didn't make the cut

Thursday, May 11, 2006 12:02 PM by Zombie Pirate Ninja Monkey
...WoW has been losing some of it's power over me recently, so I interviewed three other games...

# Eve Online at War

Friday, March 23, 2007 3:15 PM by Zombie Pirate Ninja Monkey
As long-time readers will know (and by "long time" I mean able to remember when I used to post regularly) I play an MMO (a Massively Multiplayer Online game) called Eve-Online. Now that game has exploded in the largest player-vs-player conflict in gaming history. There are a lot of words, here, but to fully explain why this happened would take many more.